- Powered by GeForce 6800 LE GPU
- High-Speed 256-bit DDR Memory Interface with Advanced Memory Control
- 0.13 micron process technology
- Full-Speed 32-Bit Color Precision
- PCI-Express / AGP 8X interface
- 8 Pixels/Clock Rendering Pipeline
- NVIDIA® SLi technology
- NVIDIA® CineFX™ 3.0 engine
- NVIDIA® UltraShadow™ II technology
- NVIDIA® Intellisample™ 3.0 technology
- NVIDIA® High-Precision Dynamic-Range (HPDR) technology
- NVIDIA® ForceWare™ Unified Driver Architecture (UDA)
- NVIDIA® nView™ multi-display technology
- NVIDIA® Digital Vibrance Control™ 3.0
- 400MHz RAMDACs supports 2048x1536 resolution at 85Hz
- Highest DVI output up to 1600x1200 resolution
- 128-bit studio-precision computation
- Integrated full MPEG encode and decode support
- Integrated NTSC/PAL TV encoder up to 1024*768 resolution
- DirectX 9.0 and OpenGL 1.5 optimizations and support
GeForce 6800 LEGraphics Core 256-bitMemory Interface 256-bit DDRMemory Bandwidth (GB/sec.) 22.4 GB/sFill Rate (texels/sec.) 2.4 BillionVertices/sec. (million) 300 MillionPixels per clock (peak) 8Textures per Pixel (max in a single rendering pass) with 8 textures applied per clock 16RAMDACs (MHz) (each have 2 RAMDACs) 400MHz
- Powered by GeForce 6800 LE GPU
- High-Speed 256-bit DDR Memory Interface with Advanced Memory Control
- 0.13 micron process technology
- Full-Speed 32-Bit Color Precision
- PCI-Express / AGP 8X interface
- 8 Pixels/Clock Rendering Pipeline
- NVIDIA® SLi technology
- NVIDIA® CineFX™ 3.0 engine
- NVIDIA® UltraShadow™ II technology
- NVIDIA® Intellisample™ 3.0 technology
- NVIDIA® High-Precision Dynamic-Range (HPDR) technology
- NVIDIA® ForceWare™ Unified Driver Architecture (UDA)
- NVIDIA® nView™ multi-display technology
- NVIDIA® Digital Vibrance Control™ 3.0
- 400MHz RAMDACs supports 2048x1536 resolution at 85Hz
- Highest DVI output up to 1600x1200 resolution
- 128-bit studio-precision computation
- Integrated full MPEG encode and decode support
- Integrated NTSC/PAL TV encoder up to 1024*768 resolution
- DirectX 9.0 and OpenGL 1.5 optimizations and support
GeForce 6800 LEGraphics Core 256-bitMemory Interface 256-bit DDRMemory Bandwidth (GB/sec.) 22.4 GB/sFill Rate (texels/sec.) 2.4 BillionVertices/sec. (million) 300 MillionPixels per clock (peak) 8Textures per Pixel (max in a single rendering pass) with 8 textures applied per clock 16RAMDACs (MHz) (each have 2 RAMDACs) 400MHz

